Tuesday, 6 May 2014

05/05/14 - Material Shaders Intro

Today we had a lecture on material shaders and nodes, and then we were given a science lab maya file to frame up and edit to give a story to. I think my story is a bit cliche and obvious, but I just made mine about an experiment gone wrong, and what ever was in that cage has escaped and the science lab is now abandoned because it caused a massive viral breakout.

Anyway I was playing around with some shaders to try and make a metal look for the cage door, and this is what I came up with by accident:

(computer at course isn't showing images properly, so this isn't sizing up right for some reason) 

I put a surface shader on the specular light for the phong shader node, I wasn't sure what would happen as I was just playing around,  but this was the result. 

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