Tuesday, 1 April 2014

01/04/14 - 3 Point Lighting

Today Oana went more into depth with 3 point lighting in maya and taught us how to appropriately set up a portrait shot with our Cee models and light it correctly.

Here is what I did with mine.

We had to smooth out the polygons so none were visible, and add colour to our lights to give it a bit more depth. We also had to adjust the resolution and filter size of the shadows so that no pixelation or hard shadows are present in the render. 

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